Our intrepid heros, after finishing their last assignment, are reunited with Joseph Cougar the former D.E.A. agent. After quickly assertaining that most of the party cared less about why Joe was gone they got to wondering just who their actual bosses are, what they might be up to and how much does anyone know about them. Most of the crew saw that several of the office workers at M.H.I. had bite marks on their necks and that the security goons blocking off the upper floors seemed enhanced somehow. The speculations eventually came to nothing except the assumption that since the proxi bosses are vampires there’s no telling what they are thinking. The nature of good and evil regarding vampires came into discussion and again it was found that the nature of good and evil is subjective. One might note however, that Frenchy brought up many of a vampire’s herd are willing blood doners and often receive compensation in return. However, the bible might have a few hints for those who style themselves the children of Cain.
After the deep discussion the team found that the warlock known as Coldfury had escaped the wardens of the White Council. No one is quite sure how Coldfury escaped, only that it was unassisted and after taking a shortcut through Fairy Land to Bucharest. The team was assigned to capture Coldfury and return him to M.H.I. in Gothem City for questioning. M.H.I. would really like this to be under the wire so to speak and definately doesn’t want the White Council to know.
Eventually our team arrives in Bucharest and discovers through the Pleaser’s divination that Coldfury is in fact in Bucharest still. After hours of argument, whining, and general bitching because everyone has their own plan and no one wants to listen to anyone elses ideas the party finally decides upon a course of action no one really likes. Harriet uses ritual magic and gets an exact location whilst Igor then electronically infiltrates the targets room and finds him sleeping in bed. The rooms magical wards are defeated, the mechanical and electrical traps and alarms are bypassed and the crew gasses Coldfury again. The warlock is then zapped with a sleep spell and hauled off to the crews safehouse. Given that they flashed interpol I.D.s to everyone in the hotel they have probably gotten away with it.
What will our inrepid anti-heros do next? Will they interrogate the Warlock themselves? Will they be good little drones and turn him over to M.H.I. immediately for a fat bonus check? Will they turn him over to the White Council for a possibly fatter check? Will they accidently kill Coldfury with too much tranquilizer? Stay tuned for our next issue of Monster Hunter International; Things that go bump in the night (even if it is sometimes our heros bumping into each other).